GRUBHUB by ARE TOO.

Designing and developing a new enterprise brandable web sdk for one of the world’s largest online ordering platforms

THE GOAL

For Grubhub to offer a brandable online ordering solution for large restaurant chains.

Grubhub is an online ordering food marketplace usually associated with delivery from mom-and-pop shops and small to medium restaurant chains. 100+ location fast casual and quick service franchises are often looking to customize and brand their online ordering experience, therefore, working with Grubhub was not seen as an option.

  • Native vs. Responsive Web, or both?

    Grubhub Agency, previously known as LevelUp (we’ll refer to them as Grubhub going forward), had only ever built native apps. Focusing on restaurants as of 2013, they were the pioneer in the space that built Sweetgreen’s native branded payment app. The app changed the role and demand of tech in the restaurant industry. Since investing all of their time and money in native, and building out their Android and iOS SDKs, Grubhub had always perceived agency web apps to be competing for sales with their native apps. It also didn’t help that like most tech companies, Grubhub was under-resourced, contributing to the decision to not venture into new product territory.

    Desktop and Web

    Grubhub Agency users place orders mainly during the β€œlunch rush” between 11:30am and 1:30pm. However, the typical user is sitting at a desk during these times in front of a laptop or a monitor. Businesses like Dig Inn and Potbelly Sandwiches had been investing in their own agencies to build desktop experiences despite having separate iOS and Android apps integrated with Grubhub’s API. So, why were they paying an agency to build a separate web app?

    • Web is easier to maintain: deployments don’t require wait times or approval from app stores

    • Web can be less expensive: native often implies the support of two complex platforms, iOS and Android, that require two specialized development teams

    • Most users don’t want to download native apps for every restaurant

    • Web is available across multiple platforms and on most devices (like TVs and tablets)

    Tech taking over restaurants

    The push for a tech transformation in the food industry was relatively new and there are now expectations of digital payment, online ordering and loyalty (not in archaic punch card format). It is expensive and time-consuming to build a new product, especially for restaurants, when restaurant operations are costly and tech is perceived as a small piece of business. Therefore, it made complete sense to build this cost-effective, branded and responsive product.

  • Door Dash, Postmates, UberEats, Punchh, Olo, Revel, Toast, should we go on? While some competitors are food ordering marketplaces and some are direct competitors that also develop semi-custom apps and branded UIs, tech capabilities in the food industry are endless

    The leg up for Grubhub? Having a feature-filled platform (loyalty, payment, reloading funds, gift cards, integrations, and more), and their success in attaining customers (via their SMB product).

    As a result of Grubhub’s existing client roster and having a majority in customer market share, the web SDK product would also allow for a single login across all restaurants.

  • Brainstorming and Sketching

    We downloaded a myriad of ordering apps such as:

    • Panera’s app - known for its customer journey and UX

    • Sweetgreen’s app - touted for its silky interactions

    • Chick-fil-A’s app - highlights a visual order customization UI

    • Door Dash - great map view UX

    After conquering the world of research by reviewing our data, studying UI trends, mapping user journeys, scanning competition, and trusting our UX instincts, we began sketching a rough idea of each screen. To us, sketching should consist of endless annotation and expectations of that screen’s features.

    Wire-framing and Prototyping

    We hashed out the UX on our whiteboards and from there started wire-framing, checking in with the team to review the UIs and interactions of individual elements, like hovers, clicks, and empty states. We went through eleven rounds of designs until all UI elements and UX decisions were approved. Many UX decisions (like the account side nav) were removed for scalability and UX reasons.

    Brief Code Overview

    The code base consists of React components and config files to specify layouts, menu IDs, app IDs, language, copy, default styling, and more.

    All components have associated styling variables (such as border-width, line-height, font-size and drop-shadow).

    When creating a repository for a new client, any SASS changes to a variable, edits in copy, and modifications to the config files overrode the base SDK.

    The SDK took about two months to design from sketching to approved wireframes. We also took on all front-end development work for styling the first round of clients: Burger21, fresh&co, Chase Pay, Honeygrow, Minigrow, and more.

    Since Grubhub Agency had never focused on web, there was no full-time full-stack developer; we quickly learned we needed to build a team and hired a development lead. Under the new lead, ARE TOO continued to work on styling, adding variables to SDK and building React components.

    Building a React Component

    Nando’s Peri-Peri Chicken wanted to feature a menu item atop of their menu listing. Because the SDK intends for all code to be reused, we built a feature image React component that synced with the config and assets directory. This enabled all future clients to turn on and brand a menu feature image as well!

ARE TOO’S RESPONSIBILITIES

design

sketches and whiteboarding

customer journeys

brandable asset creation

wireframing

prototyping

interaction design

content design and ux writing

develop

Styling all elements for desktop and mobile

Committed, pushed, and merged changes to the Grubhub staging environment

Developing ReactJS component

Adding style variables to SDK components

launch and scale

Testing environments (staging, QA, and production)

Repeating the development process for each new client and developing custom work into the SDK for up-sell opportunities

Documentation

VISUAL OVERVIEW

THE OUTCOME

The Grubhub brandable online ordering SDK was a massive undertaking that started out as a new product idea. It was designed to extend merchant brands to a new channel; it has completely taken off as its own product offering since being fully built in 2018 and within its first year, has been sold to clients over a dozen times.

  • $250K in flat-rate revenue (sold for $20K to $40K depending on configuration)

  • Recurring revenue of $50 per location per month (around $10K in weekly revenue and growing)

  • Custom configurations and features (that are then built into the SDK to be resold)

  • Adoption by clients like Chase Pay, Nando’s Peri Peri, Smoothie King, and so many more

  • 2 new full-time hires

  • 15+ restaurant chains in contract

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